﻿using System;
using System.Collections.Generic;
using Color = System.Drawing.Color;
using SwinGame;

namespace Gundam_2._0_Alpha.src
{
    public abstract class CharDrawAction:CharacterAction
    {
        public CharDrawAction(Character c, bool persistant, int row, int colEnd, int count, int lockoutLevel)
            :base(c, persistant, row, colEnd, count, lockoutLevel)
        {}
        public abstract void Draw();
    }
}
